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Software and Cultures: Integrating Storytelling, Reflections, and Art Studies into a Graduate Course for AI-literate Computer Science Students (96541)

Session Information: KAMC2025 | Literature, Literary Studies, and Theory
Session Chair: Bernard Montoneri

Wednesday, 5 November 2025 11:55
Session: Session 1
Room: Room G (4F)
Presentation Type:Oral Presentation

All presentation times are UTC + 9 (Asia/Tokyo)

Embracing uncertainty, abolishing the fear of not knowing, and acknowledging the gaps in knowledge (Starikoff 2024) are the attention-capturing aspects of the contemporary educational paradigm that shifts the primary purpose of education from knowledge transfer to knowledge discovery, favoring the inquisition of the unknown through creating an inherently mutual immersive learning process involving both tutors and students, where questions and exploration are valued over immediate answers. While designing the course “Software and Cultures”, we targeted the problems of technocratic education, which prioritizes the development of professional skills over serving students’ needs across all aspects of their life. With ubiquitous access to technology support, the young who are assumed to be AI-literate but are actually AI-dependent, are not actively engaged in understanding the serious arts, the latter including both traditional and paradoxically those appealing to the contemporary vision and involving generative AI. Grounded by the idea of positioning computer science within the realm of liberal arts (Walker & Kelemen 2010), the course extended students’ knowledge of arts and acknowledging the value of cross-disciplinary metaphors (Pyshkin & Blake 2020), taking students on journeys into terra incognita, broadening their engagement with the liberal arts ideals of intellectual curiosity, cultural literacy, and interdisciplinary exploration. With the masterpieces of literature, visual and performing arts, music, decorative crafts, architecture, and design, we draw the project stories, reflection exercises, and case studies to address the bias between the pedagogical and engineering goals, on the one hand, and creativity, dedication, and personal growth, on the other.

Authors:
Evgeny Pyshkin, University of Aizu, Japan


About the Presenter(s)
Dr Evgeny Pyshkin is a University Associate Professor/Senior Lecturer at University of Aizu in Japan

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Posted by James Alexander Gordon

Last updated: 2023-02-23 23:45:00